Witcher 3: the Wild Hunt is coming out 6 months from now, but at the moment we have enough information and CD Project Red has released multiple gameplay videos.
The Wild Hunt continues the storyline of the main hero, Geralt of Rivia and the game was announced a nonlinear role-playing video game.
If we speak about role-play, we must know that the upcoming game will not feature a completely free gameplay, but it will feature a less free one within the borders of the character and the main story. So for example you won’t be allowed to murder main characters, jump onto rooftops and platforms (unlike in Skyrim) and you won’t be allowed to kill friendly guards and soldiers. Every actions of yours will be overwatched by the guards of the town and they can either ask you to stop or make you change your mind and get back to normal, by pulling out their swords and starting a fight.
The team at CD Project Red is not interested in making the players to be interested in a better sword, they are sorely focused on the story and they would like to create a mainly story-driven experience. On the other hand you got freedom to choose how you would like to interact with other characters and monsters.
The Map and the Environment
The map looks really cool and it’s amazing how many different and stylish areas they have put into it (city, villages, forests, mountains and moors). The size of the whole land is quite impressive, because with full speed on horseback you spend 40 minutes from the southest point of the map to the northest.
I really like how they have made the time of the day changing, it looks really cool.
All the different environments have their own special look and feel, and they have really made a great job making it fantastic.
Monsters and Skill trees
All the monsters of the game were created from tales and legends across Eastern and Central Europe.
They are look and sound sharp and they have their own skills and their own attacks. For bigger and stronger enemies you have to upgrade your character before, which you can do in 3 way: Swordsman, Mage and Alchemist, so you can and need to create and shape hybrid characters. The Sign casting system is expanded and each of Geralt’s five Signs has two different modes, so you will be able to combine swordplay with magic tricks.
The developer team made it clear, that they want to challenge the player, the monsters will be ruthless, but not unforgiving unforgiving, so it won’t be like in Dark Souls.
We are going to face all kinds of fearsome and legendary creatures and half-humans, some types they are hospitable and helpful, but mostly they are either enemies or people who won’t help you, unless you help them first (that’s how role-palying games work).
There will be no separation or borders between the most powerful monsters and you, you are taking the risk by wandering around and you, the player have to upgrade and improve on the character first before you can challenge those beasts.
Also there will be separation between freeroam and missions, in the environment you can always find something interesting, engaging or disturbing. CD Project Red wanted to be clear about their purpose: they don’t want to just give numerous side-missions for the players, but they would like to integrate the players into the game world, so they will be engaged by all the different creatures, side quests and opportunities.
The game is coming out next year, 2015 on 25th February, because of the delay by the studio. CD Project wanted to make the experience deeper and richer and that’s why they wanted to have more time for working on the game.
The game looks really fantastic and the dynamic combat looks awesome too. All the characters in the world react similarly as the ones in Skyrim, they have day and nighttime activities. The graphics looks beautifully crafted.
We are really looking forward for this one! Maybe an upcoming Masterpiece? Time will tell.