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The Future of game Graphics on the Next Generation Consoles Save for later Reblog

by Chief - All posts written by Chief - Post status: published, Published: 5 years 1 week ago (08:39 - Monday, July 7th, 2014) Last time Updated: 5 years 1 week ago (08:43 - Monday, July 7th, 2014)

"The Future of game Graphics on the Next Generation Consoles" was written by Chief, and is licensed under Creative Commons' Attribution - Share Alike 4.0 International license (a free cultural license).
 
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Everybody is interested in what the new consoles are exactly capable of, even game developers themselves. These plastic boxes are at the moment half-year-old machines, they have promised us great experiences and their new capabilities are far beyond we have seen from the last generation.

In this article I will try to cover the most mind-blowing, unmissable and already promised experiences we will see this year, next year and beyond.

The Graphics of already announced games for Xbox One and Playstation 4

After watching these amazing videos, which only feature real-time graphics, I think the four most fascinating ones are the Order 1886, the Rainbow Six: Siege, the Assassin’s Creed V: Unity and the Division.

Maybe these two are pushing the two new platforms as far the developers feel comfortable doing so today.

And what about Tomorrow?

The Graphics we will see Tomorrow and at the end of this generation

These games you have just seen are just the beginning of this ‘Next Generation’, which is today’s current generation.

As the developers are working on these new experiences they will constantly have more skills, more tools and resources (updated SDKs) for building bigger and more complex game worlds, improving on the AI and adding more and more content to each and every game.

Do you remember the dawn of the last generation (Playstation 3 and Xbox 360)?

Which major first games have come out at the beginning? Halo 2, Call of Duty 2! And we are waiting for the 11th Call of Duty game, called Advanced Warfare to came out this year!

Let me make some comparisons

Call of Duty 2 on Xbox 360 in 2005

This was the beginning of the 7th generation:

An other example, but now from the end of the 7th generation:

Call of Duty: Advanced Warfare (11) in 2014

This is the beginning of the 8th generation:

Call of Duty 2 was Xbox 360’s first great FPS and Call of Duty: Advanced Warfare, which is now 11th in the long line, has the chance to make the same kind of history, but now on Xbox One. There is 9 years differential between the two.(By the way I wouldn’t call Call of Duty: Ghosts a next-gen game at all in terms of graphics.)

New game engines

New game engines are getting released everywhere, like VAYA, which you can see above, it was made by an architects, but it can easily output this kind of visuals in real time running on a mediocre gaming PC.

Many studios are using the CryEngine, the Unreal Engine, or custom, in-house engines. We have seen the tech demo from Unreal Engine 4 and at the moment we are waiting for Source Engine 2 to make its debut (but we have got a leaked screenshot from it Below).

The Future of game Graphics on the Next Generation Consoles 25 9e553d751d6afd993e77b7b6e61b350b  xbox one playstation 4 pc

In the next few years we are going to experience not just a major boost in terms of game visuality, but we will see actually how much more computing power the new consoles have, and how much it will affect the actual gameplay of the upcoming games. We are yet to see the best!

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