After more than hundreds of thousands unsatisfied social updates and years of waiting for a new era, Call of Duty fans did not get almost any graphical improvements, but this year Infinity Ward promises a graphical leap compared to the latest published Call of Duty game.
Should we really believe in their promises? Are they going to also improve on the gameplay side of the very successful series?
Infinity Ward and their past excuses
About E3 2013 one of the heads of the Call of Duty: Ghosts developer team was asked with the question: “Why does Call of Duty coming out every year with almost the same overall experience without major and Call-of-Duty-changing ideas?” the answer was, Infinity Ward could find the best recipe to make a great FPS and single player experience over the past almost decade and they do Not want to make any major changes.
I believe, the most part of the answer is correct, they have a great single player experience and when they have a good story to tell, the whole game is going to be great in overall. On the other hand if you are making and publishing the mostly same game 10 times over a decade people can really expect from you to make major changes, experiment with new ideas and even to make smaller risks every 2 or 3 years.
If we are talking about working game recipes, we could ask the question: Why could Assassin’s Creed kept coming back every year with great ideas, but the rest of the game was mostly from the game before? Why couldn’t Call of Duty do that? It’s just about using their creativity!
Are they afraid because of Titanfall?
The 2 core people of Titanfall’s dev team was fired from the developer team of Call of Duty in March 2010 (which was the year of Call of Duty: Modern Warfare 2’s development) and shortly after that, they have founded Respawn Entertainment. Titanfall is based on a customized Source engine and made a huge blast early this year with its release.
Call of Duty fans shortly fell in love with the new game, because of the great new ideas, the brand new gameplay elements (free running, titans), the new style of the game and because of the flawless control, which feel like that it was imported right from one of the latest Call of Duty game.
Call of Duty is a huge series, so it should not fear its place from a smaller studio, but Respawn made its goal clear: they want to sell as many Titanfall copies as they can, partly replacing the old series. So Call of Duty has to make a move, at least give a try to a minor ‘recipe change’.
The new team: Sledgehammer Games
Sledgehammer Games has took in part in the development of Call of Duty Modern Warfare 3, so they are not newbies in CoD games. Their game (MW3) was the second fastest selling entertainment product after Grand Theft Auto V.
We can see that the development is in good hands, but they still need new ideas, gameplay elements and gadgets to stop the sinking of the Call of Duty ship.
In Black Ops 2 there was no shortage of new gadgets, weapons, new gameplay elements, and they are also able to capitalize on those ones too.
They have already added some sick-looking stuffs too, but we are yet to see the multiplayer.